![]() This “big boss” can appoint up to four Lieutenants, giving them and allies buffs during battles. Among them, one alone can take on the role of leader and wear the crown. There can only be 500 immortals on the server for each Cycle. The Immortals are elite defenders who oppose the forces of Hell. At the same time, the activity includes both PvP and PvE battles. In fact, this is an endless tug of the title of the most powerful characters, divided into two groups: Shadows and Immortals. ![]() This is a large-scale factional endgame system in which all players can participate. Probably, if not for real life, I would have spent much more time in Diablo Immortal.Īside from the increased level ceiling and a couple of additional zones, the most important innovation in the current testing of Diablo Immortal is the Cycle of Strife system. The controls are responsive, the graphics are good and the process is addictive. Diablo Immortal works great on a smartphone overall. But as with other classes I have tried, they are all well optimized for mobile control. These characters differ significantly in their characteristics and approach to the gameplay, similar to how they work in Diablo 3. The only thing is that if in December I played for the Sorceress, then in May I pumped the Crusader and the Demon Hunter to the maximum level. Last December, I already wrote a large preview of the game, so there is no point in repeating a significant portion of all gameplay features, because the fundamental mechanics have not changed. The system turned out to be much more complex than just skirmishes between players. Mobile Diablo Immortal is still in development and its release date has not yet been announced, but a new phase of closed testing has been in progress for the past month, during which I was able to try new content, in particular, get acquainted with the unusual PvP device.
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